Jess Hewitt

Jess Hewitt

I am an artist and developer. I'm co-founder of Generative Toys, and am currently working on generative art, and tools and workflows to create it.



I work mainly with abstract digital art. I love generative, AI-assisted and glitch art. I'm inspired by the psychedelic, surreal, and playful.

Recent Works

Divergent Convergence

Divergent Convergence is a long-form project for fxhash - compositions of shapes and noise, order and chaos. Where does order end and chaos begin?

Check out the project writeup for more information!

Divergent Convergence

Haywire Café

Haywire Café is a long-form series for Art Blocks Factory. Inspired by classic mid century cartoons, the project combines distorted patterns with dramatic shadows to create a surreal, nostalgic vibe. Check out the project writeup for information about the inspiration and process for this series.

Test image 5

The Elves

These adorable nightmares are as curious about you as you are about them. The Elves were created with the help of machine learning, and inspired by psychedelic elf experiences. With their strange oversized eyes, they appear to be gazing back at you from their realm of origin.

Elves 1

The Haze Series

The Haze series is a whimsical take on surreal, dreamy skies. Refracted sine waves suggest the reflection of stylized clouds in a hazy sunset.

Haze 7 - Revolution

The Fragmentation and Corruption Series

Fragmentation and Corruption are sister series imagining digital life, with all of its unpredictable colorful glitches.

Construction Function Sector Wipe Glitch

Older Works

Not Raving but Drowning Galactic Cell Illusion Bubbluminati Pulse Disintegration

NFT Platforms

Articles, Shows, and Interviews



Noisedeck is a generative art tool comprised of interchangeable modules for noise generation, blending, and post processing. It's a progressive web app using WebGL, written in Javascript and GLSL.


I Ching

Simple I Ching is a progressive web app for the I Ching. It contains a reference for the 64 hexagrams using the Wilhelm-Baynes translation, and can perform readings using the three coin method. It uses a simple single page application framework written in vanilla Javascript. GitHub



Zigfrak was a space-based action RPG made with Unity, and sold through Steam and other storefronts.


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